There is a heap overflow problem in video/SDL_pixels.c in SDL (Simple DirectMedia Layer) 2.x to 2.0.18 versions. By crafting a malicious .BMP file, an attacker can cause the application using this library to crash, denial of service or Code execution.
A flaw was found with the RHSA-2019:3950 erratum, where it did not fix the CVE-2019-13616 SDL vulnerability. This issue only affects Red Hat SDL packages, SDL versions through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow flaw while copying an existing surface into a new optimized one, due to a lack of validation while loading a BMP image, is possible. An application that uses SDL to parse untrusted input files may be vulnerable to this flaw, which could allow an attacker to make the application crash or execute code.
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in BlitNtoN in video/SDL_blit_N.c when called from SDL_SoftBlit in video/SDL_blit.c.
SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (inside the wNumCoef loop).