Vulnerabilities
Vulnerable Software
Electronic Arts:  Security Vulnerabilities
Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow remote attackers to execute arbitrary code via unspecified methods and parameters.
CVSS Score
6.8
EPSS Score
0.669
Published
2007-10-09
Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram, which is not properly discarded due to use of the FIONREAD asynchronous socket.
CVSS Score
7.8
EPSS Score
0.009
Published
2006-07-06
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.
CVSS Score
5.1
EPSS Score
0.053
Published
2004-12-31
Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to execute arbitrary code via vectors such as (1) the getinfo query, (2) the connect packet, and other unknown vectors.
CVSS Score
7.5
EPSS Score
0.744
Published
2004-07-27
Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a long user name and password.
CVSS Score
7.5
EPSS Score
0.057
Published
2003-12-31


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