In nghttp2 before version 1.41.0, the overly large HTTP/2 SETTINGS frame payload causes denial of service. The proof of concept attack involves a malicious client constructing a SETTINGS frame with a length of 14,400 bytes (2400 individual settings entries) over and over again. The attack causes the CPU to spike at 100%. nghttp2 v1.41.0 fixes this vulnerability. There is a workaround to this vulnerability. Implement nghttp2_on_frame_recv_callback callback, and if received frame is SETTINGS frame and the number of settings entries are large (e.g., > 32), then drop the connection.
An issue was discovered in International Components for Unicode (ICU) for C/C++ through 66.1. An integer overflow, leading to a heap-based buffer overflow, exists in the UnicodeString::doAppend() function in common/unistr.cpp.
The uv_rwlock_t fallback implementation for Windows XP and Server 2003 in libuv before 1.7.4 does not properly prevent threads from releasing the locks of other threads, which allows attackers to cause a denial of service (deadlock) or possibly have unspecified other impact by leveraging a race condition.
Some HTTP/2 implementations are vulnerable to a flood of empty frames, potentially leading to a denial of service. The attacker sends a stream of frames with an empty payload and without the end-of-stream flag. These frames can be DATA, HEADERS, CONTINUATION and/or PUSH_PROMISE. The peer spends time processing each frame disproportionate to attack bandwidth. This can consume excess CPU.
Some HTTP/2 implementations are vulnerable to window size manipulation and stream prioritization manipulation, potentially leading to a denial of service. The attacker requests a large amount of data from a specified resource over multiple streams. They manipulate window size and stream priority to force the server to queue the data in 1-byte chunks. Depending on how efficiently this data is queued, this can consume excess CPU, memory, or both.
Some HTTP/2 implementations are vulnerable to ping floods, potentially leading to a denial of service. The attacker sends continual pings to an HTTP/2 peer, causing the peer to build an internal queue of responses. Depending on how efficiently this data is queued, this can consume excess CPU, memory, or both.
Some HTTP/2 implementations are vulnerable to resource loops, potentially leading to a denial of service. The attacker creates multiple request streams and continually shuffles the priority of the streams in a way that causes substantial churn to the priority tree. This can consume excess CPU.