MCabber before 1.0.4 is vulnerable to roster push attacks, which allows remote attackers to intercept communications, or add themselves as an entity on a 3rd party's roster as another user, which will also garner associated privileges, via crafted XMPP packets.
A vulnerability in the Data-Loss-Prevention (DLP) module in Clam AntiVirus (ClamAV) Software versions 0.102.1 and 0.102.0 could allow an unauthenticated, remote attacker to cause a denial of service condition on an affected device. The vulnerability is due to an out-of-bounds read affecting users that have enabled the optional DLP feature. An attacker could exploit this vulnerability by sending a crafted email file to an affected device. An exploit could allow the attacker to cause the ClamAV scanning process crash, resulting in a denial of service condition.
An issue was discovered in Squid before 4.10. It allows a crafted FTP server to trigger disclosure of sensitive information from heap memory, such as information associated with other users' sessions or non-Squid processes.
An issue was discovered in Squid before 4.10. Due to incorrect input validation, it can interpret crafted HTTP requests in unexpected ways to access server resources prohibited by earlier security filters.
An issue was discovered in Squid before 4.10. Due to incorrect buffer management, a remote client can cause a buffer overflow in a Squid instance acting as a reverse proxy.
An issue was discovered in Squid before 4.10. Due to incorrect input validation, the NTLM authentication credentials parser in ext_lm_group_acl may write to memory outside the credentials buffer. On systems with memory access protections, this can result in the helper process being terminated unexpectedly. This leads to the Squid process also terminating and a denial of service for all clients using the proxy.
In xml.rs in GNOME librsvg before 2.46.2, a crafted SVG file with nested patterns can cause denial of service when passed to the library for processing. The attacker constructs pattern elements so that the number of final rendered objects grows exponentially.