Adobe Shockwave Player before 11.5.7.609 does not properly process asset entries, which allows remote attackers to cause a denial of service (memory corruption) or possibly execute arbitrary code via a crafted Shockwave file.
Heap-based buffer overflow in Adobe Shockwave Player before 11.5.7.609 might allow remote attackers to execute arbitrary code via crafted embedded fonts in a Shockwave file.
Heap-based buffer overflow in the SwDir.dll ActiveX control in Adobe Shockwave Player 11.5.1.601 and earlier allows remote attackers to cause a denial of service and possibly execute arbitrary code via a long PlayerVersion property value.
Stack-based buffer overflow in the SWCtl.SWCtl ActiveX control in Adobe Shockwave allows remote attackers to cause a denial of service and possibly execute arbitrary code via a long argument to the ShockwaveVersion method.