QEMU (aka Quick Emulator), when built with the IDE disk and CD/DVD-ROM Emulator support, allows local guest OS privileged users to cause a denial of service (NULL pointer dereference and QEMU process crash) by flushing an empty CDROM device drive.
qemu-nbd in QEMU (aka Quick Emulator) does not ignore SIGPIPE, which allows remote attackers to cause a denial of service (daemon crash) by disconnecting during a server-to-client reply attempt.
Stack-based buffer overflow in hw/usb/redirect.c in QEMU (aka Quick Emulator) allows local guest OS users to cause a denial of service (QEMU process crash) via vectors related to logging debug messages.
The address_space_write_continue function in exec.c in QEMU (aka Quick Emulator) allows local guest OS privileged users to cause a denial of service (out-of-bounds access and guest instance crash) by leveraging use of qemu_map_ram_ptr to access guest ram block area.
The dhcp_decode function in slirp/bootp.c in QEMU (aka Quick Emulator) allows local guest OS users to cause a denial of service (out-of-bounds read and QEMU process crash) via a crafted DHCP options string.
The qemu-nbd server in QEMU (aka Quick Emulator), when built with the Network Block Device (NBD) Server support, allows remote attackers to cause a denial of service (segmentation fault and server crash) by leveraging failure to ensure that all initialization occurs before talking to a client in the nbd_negotiate function.
Memory leak in QEMU (aka Quick Emulator), when built with IDE AHCI Emulation support, allows local guest OS privileged users to cause a denial of service (memory consumption) by repeatedly hot-unplugging the AHCI device.
QEMU (aka Quick Emulator), when built with MegaRAID SAS 8708EM2 Host Bus Adapter emulation support, allows local guest OS privileged users to cause a denial of service (NULL pointer dereference and QEMU process crash) via vectors involving megasas command processing.
Memory leak in the audio/audio.c in QEMU (aka Quick Emulator) allows remote attackers to cause a denial of service (memory consumption) by repeatedly starting and stopping audio capture.