The DrawDashPolygon function in magick/render.c in GraphicsMagick before 1.3.24 and the SVG renderer in ImageMagick allow remote attackers to cause a denial of service (infinite loop) by converting a circularly defined SVG file.
The ReadSCTImage function in coders/sct.c in GraphicsMagick 1.3.25 allows remote attackers to cause a denial of service (out-of-bounds read) via a crafted SCT header.
The ReadPCXImage function in coders/pcx.c in GraphicsMagick 1.3.25 allows remote attackers to have unspecified impact via a crafted image, which triggers a memory allocation failure and a "file truncation error for corrupt file."
The MagickMalloc function in magick/memory.c in GraphicsMagick 1.3.25 allows remote attackers to have unspecified impact via a crafted image, which triggers a memory allocation failure and a "file truncation error for corrupt file."
Buffer overflow in the MVG and SVG rendering code in GraphicsMagick 1.3.24 allows remote attackers to have unspecified impact via unknown vectors. Note: This vulnerability exists due to an incomplete patch for CVE-2016-2317.
Heap-based buffer overflow in the EscapeParenthesis function in GraphicsMagick before 1.3.25 allows remote attackers to have unspecified impact via unknown vectors.
The Utah RLE reader in GraphicsMagick before 1.3.25 allows remote attackers to cause a denial of service (CPU consumption or large memory allocations) via vectors involving the header information and the file size.
The TIFFGetField function in coders/tiff.c in GraphicsMagick 1.3.24 allows remote attackers to cause a denial of service (out-of-bounds heap read) via a file containing an "unterminated" string.
Integer underflow in the parse8BIM function in coders/meta.c in GraphicsMagick 1.3.25 and earlier allows remote attackers to cause a denial of service (application crash) via a crafted 8BIM chunk, which triggers a heap-based buffer overflow.
Multiple buffer overflows in GraphicsMagick 1.3.23 allow remote attackers to cause a denial of service (crash) via a crafted SVG file, related to the (1) TracePoint function in magick/render.c, (2) GetToken function in magick/utility.c, and (3) GetTransformTokens function in coders/svg.c.